Where to find energy weapons in fallout 3
It's a slightly more powerful Laser Rifle with a slightly larger clip, and because of the Laser Rifle's ridiculously low AP cost, long range, and decent power, it's a formidable mid-to-long-range weapon. A's Plasma Rifle is ridiculously powerful for how simply and early!
Basically, Energy Weapons are a bit more potent than Small Guns, but replacements for repairs and ammo are considerably more scarce. User Info: Kroguys. Moira was selling a laser pistol the very first time I played this game, might want to check that out. Never forget USS Liberty. Hillary For Prison! Organs only work when harvested from a living body. User Info: jude If you are not afraid of uper mutants an have a few caps to spendon some.
The best mid to long range weapon available. User Info: jpander. More topics from this board How often? Can anyone think of a Time In History for this? Build 1 Answer Ok there is a locked cellar in Springvale Where the heck is the key?? Side Quest 4 Answers Blowing up Megaton Is it worth it? Side Quest 5 Answers Where can I find code to bunker door in national guard depot? Side Quest 4 Answers. Ask A Question. Similar to the Metal Blaster, Paulson's Revolver fires nine projectiles with every shot instead of one.
This means each pellet can independently crit, a common occurrence due to this weapon's x2 critical multiplier. When it does crit, prepare to deal a truckload of damage. A critical hit deals 35 additional damage with this gun, ten less than the entire round does by itself.
If you can get all nine shots to critically hit on Paulson's Revolver, this gun turns into a pocket Terrible Shotgun that can one-shot most unarmed targets. This weapon fires not one but eight Mini Nukes with each shot, dealing 1, damage per projectile. That amount of damage is enough to instantly kill every enemy in the game. Sadly, it also means the weapon can kill you rather easily. Using this weapon up-close is suicide since the explosions deal so much damage.
It also uses eight of the rarest ammo type in the game for every shot. Pick this weapon up from the National Guard depot to trivialize any encounter, but make sure to stand clear of the blast radius. Assault rifles are the defacto choice for many Fallout 3 players due to their dependability and accessible ammo type. The Xuanlong Assault Rifle is the best assault rifle in the game and one of the most dependable weapons in Fallout 3. The weapon's 5. You can find this gun on Prime's body in the Jury Metro station after you complete Jiggs' Loot quest.
As a variant of the standard Plasma Rifle, the A variant comes bundled with five additional damage, better durability, and has a critical multiplier of x2. As with most Plasma weapons, the A is incredibly ammo efficient. A single shot will take down most fodder enemies. Tougher foes go down in seconds thanks to this weapons great DPS stat of If you love Energy Weapons, there's no reason not to use this weapon. Harkness uses it in Rivet City. Completing The Replicated Man quest can grant this weapon based on which ending you receive.
This unique Energy Weapon fires a deadly gamma wave that disintegrates targets. It deals 60 damage per shot, further amplified by its 2x critical multiplier and extra critical damage stat.
This is also one of the few weapons in Fallout 3 that ignores Damage Resistance entirely. Whether it's a Ghoul or an Enclave soldier, the Microwave Emitter will make short work of them. After a fair bit of exploration in the Museum of History , you can find the powerful Lincoln Repeater rifle.
A base damage of 50, a critical multiplier of x2, and a critical damage bonus of 50 make this the strongest precision rifle in the game. This all comes at the cost of using the rather uncommon.
Should you come across a lot of. It can also be used as a descoped sniper rifle due to its perfect accuracy rating. Metal Blaster is a unique variant of the Laser Rifle that fires nine lasers per shot instead of one. It deals 55 damage per shot, over double of the standard Laser Rifle dishes out, and a higher critical damage bonus of This weapon begs for a critical build to wield it.
If every shot crits, this gun deals damage a shot or over DPS. Better yet, this weapon's projectile spread is practically non-existent. All of this weapon's beams stick together when fires, meaning it can be used as a devastating mid-range weapon. If this weapon wasn't so ammo hungry, it would be even higher on this list. Stat-wise, this weapon is very similar to the Shishekebab, although it deals shock damage instead of fire—one of the only weapons in Fallout 3 with this damage type.
Thankfully, plasma rifles are powerful enough that 12 shots is often enough. Like the plasma pistol, you'll need to accomodate for the slower speed of the weapon's projectiles.
Again, this type of weapon is much more common after the enclave begins setting up their camps. The weapon fires clusters of lasers at the enemy, and deals a good bit more damage than your average laser pistol.
This is a good midgame weapon for energy weapon lovers for that reason. Also, the Superhuman Gambit is not a quest that's hard to access for low characters as the biggest hurdle will be the long walk to the area. Read my walkthrogh of the quest for more information. Smuggler's End : This is a second unique laser pistol. It's slightly more powerful than the normal laser pistol in VATS, but outside it can fire nearly twice as fast as a standard model. Obtaining this weapon is a simple matter of making it through the main quest to the point where you're allowed access to the citadel.
Look in the B-ring of the citadel for the room marked 'the Solar', which are Elder Lyons' personal chambers. You'll need lockpicking skill to open the safe which contains it.
Taking this weapon is not considered stealing, despite that it's in Lyons' chambers. The weapon can consume a lot of ammo, but the energy cells it fires are hardly rare. Wazer Wifle : This is probably my favorite energy weapon.
It's also very easy to get from a child named Biwwy once you've gained entry to Little Lamplight. Look for the signs to the great chamber. This room is very large, and finding Biwwy can be challenging. You can buy this gun for caps or less, depending on your barter skill. People with Child at Heart can get it for free!
It does about five more damage than the normal laser rifle, and features a slightly larger ammo capacity. This weapon goes great with Tesla Armor. You'll be able to fire from long ranges, and if you took the commando or sniper perks they'll be even more accurate at range. You can repair this with normal Laser Rifles, but wont' have to very often because this weapon seems to have high durability.
I use this for most fights, but occasionally like to use my Burnmaster at close ranges. Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers. Copyright c Carl's Sim Guides.
Game logos are trademarks of their respective copyright owners. I am affiliated with no game publishing or development company. Are you sure you want to report it? Tony says Firelance: The best way to trigger this random event is during the "Wasteland Survival Guide" when Moira sends you on the Mirelurk mission. Do this early in your game, and hopefully, you haven't discovered the Anchorage War Memorial as of yet. I've heard a high Luck skill helps; mine was at 6 the last time I did this, tho.
Jump in the water and move off to the Anchorage War Memorial Just before your get the notation that you've discovered the memorial, the alien ship will blow up overhead and drop the Firelance and 24 Alien Power Cells over the memorial area.
Also, the drop of cells is a SET total of If you don't find the full 24 at first, bring the game to nighttime the cells will be easier to see or bring Dogmeat to help find the cells.
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